dRawr is a JQuery plugin that can transform any canvas component (with a container) into a drawing area. It's developed for iOS, Android, and most desktop browsers.
The only requirement at the moment is material design icons.
//Code for Example 1 html <div style="width:350px;height:300px;border:2px dotted gray;margin:20px;"> <canvas id="canvas1"></canvas> </div> js //Turn a canvas element into a sketch area $("#canvas1").drawr({ "enable_tranparency" : true, "canvas_width" : 800, "canvas_height" : 800, "clear_on_init" : false }); //Enable drawing mode, show controls $("#canvas1").drawr("start"); function destroy(){ $("#canvas1").drawr("destroy"); } }Features
//Code for Example 2 (preset colors, no transparency) html <div style="width:350px;height:300px;border:2px dotted gray;margin:20px;"> <canvas id="canvas2"></canvas> </div> js //Turn a canvas element into a sketch area //width and height are grabbed automatically. $("#canvas2").drawr({ "enable_tranparency" : false, "color_mode" : "presets" }); //Enable drawing mode, show controls $("#canvas2").drawr("start");There's a few other features, such as loading, saving an image, adding custom buttons. Those are demonstrated below:
//Code for Example 3 html <div style="width:350px;height:300px;border:2px dotted gray;margin:20px;"> <canvas id="canvas3"></canvas> </div> <input type="file" id="file-picker" style="display:none;"> js //Turn a canvas element into a sketch area //width and height are grabbed automatically. $("#canvas3").drawr({ "enable_tranparency" : false }); //Enable drawing mode, show controls $("#canvas3").drawr("start"); //add custom save button. var buttoncollection = $("#canvas3").drawr("button", { "icon":"mdi mdi-folder-open mdi-24px" }).on("touchstart mousedown",function(){ $("#file-picker").click(); }); var buttoncollection = $("#canvas3").drawr("button", { "icon":"mdi mdi-content-save mdi-24px" }).on("touchstart mousedown",function(){ var imagedata = $("#canvas3").drawr("export","image/jpeg"); var element = document.createElement('a'); element.setAttribute('href', imagedata); element.setAttribute('download', "test.jpg"); element.style.display = 'none'; document.body.appendChild(element); element.click(); document.body.removeChild(element); }); $("#file-picker")[0].onchange = function(){ var file = $("#file-picker")[0].files[0]; if (!file.type.startsWith('image/')){ return } var reader = new FileReader(); reader.onload = function(e) { $("#canvas3").drawr("load",e.target.result); }; reader.readAsDataURL(file); };I hope you find this plugin useful somehow! Try a fullscreen drawing session!